Final Thoughts on Bo: Path of the Teal Lotus

I’ve been going through a bit of a metroidvania phase and Bo is a game that hits all my buttons.

Metroidvania – check.

Beautiful and eye-popping art – check.

Inspired by Japanese folklore – check.

Basically it sat right at the top of my wishlist until its release, when it was immediately snatched up. Which is all to say that I had pretty high hopes for Bo. And for the most part, it held up pretty well.

First – the art is gorgeous. Absolutely. Breathtaking. I loved every detail, every character, every background, every item, etc. It works.

Now I played right after the game came out and before some, let’s say, balances were patched into the game. So a few of the boss fights were slightly frustrating to say the least. But nothing worse than the pain of Hollow Knight so I can’t complain (too much anyway). I did get stuck for a while at Jorogumo, I guess the tree stump mechanic just wasn’t my thing. But for the most part the game was challenging but rewarding, not quite the rage inducing struggle of Hollow Knight but not a cake walk either.

I loved all the Japanese folklore included in the game, and based on my limited knowledge it at least seemed respectful of its origins. I’m not an expert by any means on that score so I’ll leave it at that.

To be honest this ‘review’ has taken me several months to write and looking back now I wish Path of the Teal Lotus had been longer, it really was such a fun time. And if that’s not a recommendation I don’t know what is!

Early Thoughts on Hades II

My first thought on writing this was “oh man, I need to play more Hades II” and my second “why aren’t I writing about Bo: Path of the Teal Lotus.” Answer to the second one is I haven’t beaten it yet! And I will! Probably. Maybe. I need to get past Jorogumo first. Which I can totally do (update: I did it!).

So big caveat here, possibly a divisive opinion: Hades is not my favorite Supergiant game. Very honestly, it is my least favorite. That doesn’t mean it isn’t a good game or I didn’t enjoy it! I played 86 and a half hours of it, beginning on the day it was released on the Epic Store in Early Access. And that doesn’t even count what I played on my Switch version. But look at what it’s being compared with: Transistor, one of my all-time favorite games; Pyre, a beautiful and soulful journey; and Bastion, maybe not the strongest competitor in the lineup but charming all the same. Hades had a lot to live up to and I feel it fell short a bit, not the least because it’s not an original story/world.

Second big caveat, I’m not a huge fan of Greek mythology. I’m a huge mythology junkie in general, but I prefer almost anything besides Greek. I think this is because Greek mythology is presented oftentimes as The Mythology™ and growing up it was hard to find much in books besides Greek mythology. A little Egyptian, a little Norse, but mainly Greek. Basically, I don’t have the enthusiasm that say, Edith Hamilton does for the Greek pantheon.

All that being said, I think Hades II is a definite improvement on its predecessor.

Another caveat, I am not that good at either Hades or Hades II. But I still enjoy them!

The greatest of the new features – naked hot spring cutscenes (haha, just kidding, haha). To be serious though, I enjoy the touches like the hot spring allowing for further characterization. Supergiant creates great characters and I love getting to know them. I do also enjoy the meager gardening gameplay because deep in my heart I believe a farming sim by Supergiant would be kick ass.

The combat is slightly more fluid than Hades, which suits Mel as a character as well. There are plenty of ways to customize a run, whether it be a different weapon or seeking out a different set of boons or even levelling up the arcana cards.

Overall I’m excited to see what Supergiant does with Hades II and I look forward to exploring all the crannies and crags of the game.

Final Thoughts on Strange Horticulture

I like plants. I like video games. And I liked Strange Horticulture.

The gameplay is very pleasing. It’s methodical. You get plants and slowly learn what’s what. You get a clue every in-game morning and use it find gasp treasure! Or at least more plants, which in this game is akin to treasure.

I don’t do plants in real life. Two big problems: one, I tend to forget to water plants unless they are IN MY FACE; and two, I have a cat who would love if I had all kinds of plants so he could destroy every single one with a great deal of gusto. Between these two problems, plants and I are just not meant to be. But I love the idea of plants so video games are my alternative. Usually, I scratch this itch by playing farming sims but Strange Horticulture is a great alternative.

The game also comes with a heaping helping of witchy vibes. The story is an intimate supernatural mystery parceled out in bits and bobs over the course of each in-game day. I enjoy that the gameplay is first and foremost and the story compliments it rather than becoming a distraction.

Also you can pet the cat, so that’s a huge bonus.

It’s not a terribly long game, I got through a playthrough and a bit in about six hours. Still worth the price in my opinion.

2024 Video Game Reflection

Great God Grove is game of the year is the long and short of it. I played more games in 2024, that’s the other thing.

And look, I liked a lot of the games I played this year. And maybe :The Longing: should be my game of the year because I really loved it a lot. It just has gravitas, you know? But :The Longing: is a game that came out in 2020 and Great God Grove came out this year, so let’s call it a tie.

One of my resolutions for 2024 was to play more games, not that I write down resolutions or anything, but that one at least came true. What can I say? I like video games. They are art, no matter what anyone says.

I played a bit on the Switch also….

HOLD UP, Roots of Pacha was played for the first time in 2024.

Roots of Pacha wins. I love it so much. And yes it is a 2023 game, but I don’t care. Love it.

Anyhoo, on the Switch my favorite of the year might be Islets and I may just be saying that because it was the last one I finished on Switch and I may just be saying that because of VERY SUSPICIOUS Tour Guide but it was charming.

Worst game of 2024? Hmmm…I don’t usually keep playing games I don’t like so this one is a little harder. Maybe [redacted]. On second thought, I don’t want to namedrop for that. Every game has something good about it, every game is worth something. Even the shitty ones, haha.

2024 was a good year for games for me, hopefully 2025 is more of the same!

Final Thoughts on Great God Grove

Do you like games with dreadful literally bloodthirsty gods?

Games about becoming famous and the dazzling glamour of the spotlight?

Games about the epic clash of the old and new, each desperately vying for control?

Then this game is not for you! Or maybe it is, because technically it has these things? But it’s mostly about love and friendship and a bunch of little weirdos who I love. The Bizzyboys have my heart.

It’s not the hardest game in the world, the puzzles are pretty straightforward, but LimboLane’s strength is and always has been (looking at you Smile for Me) quirky characters and equally quirky storytelling. I finished the game in a handful of hours and got 100% achievements in an extra hour or two, but I still think it is absolutely worth the price.

That’s pretty much all I have to say, go buy the game and play it if you want to find out more!

Thoughts on Roots of Pacha

Roots of Pacha is a farming sim set in the stone age. I mean, how much more do I need to write about it?

Warning: Spoilers Ahead

One big piece where I think Stardew Valley has always fallen short is the characters. Maybe because World’s Dawn came out around the same time and one of its strengths was the characters. In any case, Roots of Pacha does not share these same shortcomings. I love these characters. They are warm and loving, but each distinct with their own foibles. My darling Jag is a great example. Sturdy but unyieldingly kind. Terrified of the dark, keeper of the light, supportive of all his clan. (Somebody online said they wondered if Jag waits for the last ones going to festivals because he won’t leave anyone behind after what happened to him T0T).

I’m a sucker for pixel art so that’s an easy point.

The farming is fantastic. The Idea system is well thought out and is such a fun way to unlock new methods and facilities. I loved when a villager would pop up and tell me about their big idea for keeping animals or watering my crops. It’s a romantic concept and a novel one in a genre that could easily decay into stagnation. Leveling up the crops is also a great addition which helped me keep interest after endgame and plays in great with the theme of the whole game.

Festivals are diverse and have an interactive aspect that I love. Too often these games just have a gathering with no participation in the actual ‘event’. It’s a pitfall that the Marvelous Harvest Moon/Story of Seasons games have fallen into in the past pretty heavily. Go to a festival, say hello, leave. Not a problem in this game. It’s a small thing really but it really resonates with me.

Look, farming games are my jam. I have opinions. And this game is rad.

Honestly, I don’t have a lot a lot of criticism. There are a few parts of the game, like the other villages, that could be expanded upon, but the devs have a lot of exciting stuff planned for the future. I may even start a new file! Maybe. I would probably be really boring and partner with Jag again, he is so precious. More endgame content could be added as well, but again, the devs have plans. So far, they’ve done a solid job of updating and listening to player feedback so I do have great hopes for the future of the game.

Bottom line – it’s great, go play it.

Final Thoughts on :The Longing:

:The Longing: is a semi-idle exploration game set in an underground kingdom with a sleeping king. You control The Shade, the keeper of this underground kingdom for 400 days while the king sleeps away.

SPOILERS AHEAD – READ AT OWN RISK

Collecting moss is a fun activity I can recommend. -The Shade

Playing :The Longing: is a fun activity I can recommend. At least, I loved it.

I’m not saying :The Longing: is a perfect game, but for what it is I found it highly enjoyable. My favorite aspect? The Shade, hands down. And I am super bummed the MakeShip of the Shade ended before I began playing. I love his dry sense of humor, his relatable depressive symptoms, and his general naivete. I wish I could be more like the Shade, honestly. Not that I’d like to be in his shoes, stuck in an empty kingdom for over a year, alone…. Plus, he’s so handy! I don’t think I could make a nice moss carpet or a moss bed like he did. He deserves friends, as in, more friends than just a spider.

I’m not going to say that I cried when the spider died, but I was actually sad.

Things I didn’t love. The movement speed could be a little frustrating. I know that is kind of the point, and that it’s idle in the respect that you could walk a little, do something else small, keep walking, do something small, rinse, repeat. And of course the Shade has no reason to hurry, he has plenty of time, so my final word is I can suck it up.

I wish there had been a little more to explore. After about 200 days I didn’t have much to do besides sit and read while I waited for the Shade’s birthday.

(Yes, I needed 100% achievements, no, I didn’t manage that without help).

That being said, I think the “”best ending”” is not something you would stumble upon very easily. I’m sure there is at least one person who was in the random place at the right time. And then did the right thing. I’m sure there was one. But the average player isn’t going to figure it out. Which frustrates me, probably because I’m the average-est player out there.

I left the kingdom in the end. I liked that ending, I liked the Shade got a family, even kind of a strange one. It seemed better than the ending my brother got which sounded dumb, actually. He went for the wake the King up after 400 days ending, which apparently just means you die. Which is dumb.

The creator of :The Longing: also made Lucky Tower, which is a silly game where they kill the cute animal that I played in college with friends. The vibe is definitely similar between the two games, though the execution is different. And executions happen in both, haha.

Overall, definitely recommend. Enjoy collecting some moss.

Final Thoughts on the Cosmic Wheel Sisterhood

Witches in outer space plus artsy deck building? Sign me up for The Cosmic Wheel Sisterhood.

if you want a concise recommendation without spoilers, here it is: go play the game, support the developers, it’s delightful.

SPOILERS AHEAD

First off, I love anything where 95% of the major characters are badass women (think Monstress by Marjorie Liu & Sana Takeda (if you haven’t read, it’s so good)). Second, I love getting to flex my creative muscles in games (looking at you Passpartout). Thirdly, games that help me explore my own personality and morals speak to the high schooler semi-obsessed with Meyers-Briggs and personality tests in me (not as obsessed as one of my friends, but that’s another story).

I played through twice, once as an “all the choices I would really make” and once to get a utopian ending. In my first playthrough, I ended up as an old lady on dome city Earth, playing tabletop games with the local biddies. Fortuna wasn’t pleased with that ending so it looped around to another playthrough. To be honest, I chose all the unique options for the coven leadership except Fortuna being the only to eat Aedana. I was on team “spread Aedana to the cosmos” all the way. I hate it when games make me choose something against my own judgement to get the “perfect” ending.

Case in point, in Harvest Moon: Another Wonderful Life, the “good” outcome of a scenario with Rock’s son is to slap the son, it makes him happy. WHAT. EXCUSE ME. How dare you make me choose between my son’s happiness and his wellbeing.

Anyway.

My second playthrough ended with the ‘mortal’ utopia where you get to sit on a couch chillaxing with a dog. Seems legit. Probably my favorite deviations from my first playthrough are the Grethe romance, which was super cute, and my interactions with Wunn and Junreisha. Love that Junreisha is just like “yes, girl, take over the whole universe, you have my vote” and double love reading the cards for Wunn and getting “you are super impressed by me even though I couldn’t understand a word you said.” The second one in particular tickled me pink considering how unpleasant I found Wunn’s ultimatum in my first playthrough.

Also, not going to lie, I started the fake ending in my first playthrough and force quit because I thought the game was really going to give me a “it was all a dream” ending.

Second playthrough I went through it and gave away waay too much information. And I have words to say to the sensorial witch for that.

My biggest complaint is there wasn’t an Abramar romance option. For someone with so many eyes, he was pretty hunky. Some of the utopia endings leave that a little open-ended, I suppose, but there it is: open-ended. Second small gripe – what the heck happened to Grethe for the utopia endings?

Did not realize these developers (deconstruteam) are behind Red Strings Club until the place/background (I forget the in-universe title) unlocked. RSC has been on my radar for years but I never got around to playing it. Literally downloading it right now (the banner image is a little scary, haha) which is a high honor since my laptop has a teeny tiny amount of memory and I burned through ten GBs already this week downloading Glaze and Nightshade.

Have an idea for my next playthrough? Send me an email at solar.gardens@protonmail.com!